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==UX Resources==
 
==UX Resources==

Revision as of 21:44, 28 June 2011

Welcome to CyborgAnthropology.com!

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What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

This site currently has 1,007 articles for you to browse and read.

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Teaching/Learning Cyborg Anthropology

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A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>